Nature · Poison Tower branch
Spore Cloud
“Breathe deep. That was a mistake.”
Spore Cloud is one of the two tier II upgrades of Nature's Poison Tower (the other is Plague). It deals nature damage (damage over time, area damage, anti-air). The upgrade costs 220 gold and takes 4.4 s; its tiers run from II to IV, the last for 880 gold.
- Race
- Nature (Premium)
- Damage
- Nature
- Role
- Damage over time, area damage, anti-air
- Tiers
- II to IV
- Cost
- 220 / 440 / 880 gold
Stats per tier
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Spore Cloud II | 220 | 32 | 4 | 1.1 s | 29.1 | 4.4 s | splash 2 tiles, 10 damage/s over 3 s, targets flyers first |
| Spore Cloud III | 440 | 61 | 4.3 | 1 s | 61 | 7.2 s | splash 2.5 tiles, 18 damage/s over 3.5 s, targets flyers first |
| Spore Cloud IV | 880 | 106 | 4.6 | 0.95 s | 111.6 | 11.9 s | splash 3.2 tiles, 28 damage/s over 4 s, targets flyers first |
From the game's data when this page was built. Damage per second is per target, before elements, armour and auras.
Upgrade path
Comes from: Poison Tower I (110 gold). The other branch is Plague.
Strong and weak against
Spore Cloud deals nature damage. Fire beats nature, nature beats water and water beats fire.
- Strong against water creeps (1.5× damage): Bat, Regenerator, Rimeshroud and Stormwake.
- Weak against fire creeps (0.5× damage; bosses still take 0.75×): Orc Warlord, Demon Lord, Dragon Lord and Wyvern.
- Neutral creeps take its normal damage.
- It targets flyers first when any are in range (Bat, Dragon Lord, Wyvern and Stormwake): flyers ignore the maze, so this is the race's answer to the sky.
- Armour cuts its damage: Siegebreaker 42%, Armored 35%, Thornwarden 30% and The Furnace Colossus 15%.
More Nature towers
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