Boss · Acts I–IV
Demon Lord
Demon Lord is a boss that comes on 22 waves, from wave 18 to wave 119 (Acts I–IV).
- Waves
- 18, 24, 29–30, 34–35, 39–41, 44–45, 50, 57, 59, 80, 84, 89, 96, 101, 105, 114, 119
- Element
- Fire
- Movement
- Walks, 1.2 tiles/s
- Armour
- None
- If it gets through
- 3 lives

How to beat it
- It is a fire creep: water towers deal it 1.5× (Chill, Frost Tower, Blizzard, Frost Bolt, Glue, Permafrost, Frostbog and Ice Shot and 13 more). Nature damage is weak against it (×0.75 on a boss).
- A boss that reaches the goal costs 3 lives, so give it the longest walk past your strongest single-target towers.
Strength by act
| Wave | Act | Per lane | HP | Regen / s | Kill gold |
|---|---|---|---|---|---|
| 18 | Act I | 1 | 5,794 | – | 45 |
| 34 | Act II | 3 | 9,260 | – | 31 |
| 80 | Act III | 3 | 21,604 | – | 16 |
| 96 | Act IV | 3 | 24,493 | – | 51 |
HP grows with the wave and the difficulty; in co-op every lane gets its own. Numbers from the game's data when this page was built.
The Last Maul
Co-op tower defence for up to 8 players. Free to play, nothing to install.
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