Boss · Acts II–IV
Stormwake
Stormwake is a flying boss that comes on 15 waves, from wave 55 to wave 119 (Acts II–IV).
- Waves
- 55–56, 58–59, 65, 69, 82, 85, 88–89, 100, 107, 113, 118–119
- Element
- Water
- Movement
- Flies, 1.3 tiles/s
- Armour
- None
- If it gets through
- 3 lives
How to beat it
- It is a water creep: nature towers deal it 1.5× (Tesla Coil, Thunder Spire, Ball Lightning, Poison Tower, Plague, Spore Cloud and Sorcerer). Fire damage is weak against it (×0.75 on a boss).
- It flies: it ignores your maze and heads straight for the goal. Towers that target flyers first: Cluster Mortar, Ice Shot, Focused Beam, Lightning Tower, Storm Caller, Overcharge, Tempest, Poison Tower, Plague and Spore Cloud and 6 more.
- It regenerates, so damage has to come faster than it heals. Slowed creeps regenerate at 50% of their rate.
- A boss that reaches the goal costs 3 lives, so give it the longest walk past your strongest single-target towers.
Strength by act
| Wave | Act | Per lane | HP | Regen / s | Kill gold |
|---|---|---|---|---|---|
| 55 | Act II | 1 | 16,709 | 31.8 | 81 |
| 65 | Act III | 1 | 14,525 | 23.5 | 49 |
| 100 | Act IV | 2 | 23,928 | 45.5 | 36 |
HP grows with the wave and the difficulty; in co-op every lane gets its own. Numbers from the game's data when this page was built.
The Last Maul
Co-op tower defence for up to 8 players. Free to play, nothing to install.
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