Nature · Poison Tower branch
Plague
“Spreads joy. Also disease.”
Plague is one of the two tier II upgrades of Nature's Poison Tower (the other is Spore Cloud). It deals nature damage (damage over time, anti-air). The upgrade costs 220 gold and takes 4.4 s; its tiers run from II to IV, the last for 880 gold.
- Race
- Nature (Premium)
- Damage
- Nature
- Role
- Damage over time, anti-air
- Tiers
- II to IV
- Cost
- 220 / 440 / 880 gold
Stats per tier
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Plague II | 220 | 30 | 3.5 | 1 s | 30 | 4.4 s | 96 damage/s over 4.5 s, targets flyers first |
| Plague III | 440 | 60 | 3.8 | 0.95 s | 63.2 | 7.2 s | 208 damage/s over 5.5 s, targets flyers first |
| Plague IV | 880 | 110 | 4 | 0.9 s | 122.2 | 11.9 s | 419 damage/s over 6.5 s, targets flyers first |
From the game's data when this page was built. Damage per second is per target, before elements, armour and auras.
Upgrade path
Comes from: Poison Tower I (110 gold). The other branch is Spore Cloud.
Strong and weak against
Plague deals nature damage. Fire beats nature, nature beats water and water beats fire.
- Strong against water creeps (1.5× damage): Bat, Regenerator, Rimeshroud and Stormwake.
- Weak against fire creeps (0.5× damage; bosses still take 0.75×): Orc Warlord, Demon Lord, Dragon Lord and Wyvern.
- Neutral creeps take its normal damage.
- It targets flyers first when any are in range (Bat, Dragon Lord, Wyvern and Stormwake): flyers ignore the maze, so this is the race's answer to the sky.
- Armour cuts its damage: Siegebreaker 42%, Armored 35%, Thornwarden 30% and The Furnace Colossus 15%.
More Nature towers
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Co-op tower defence for up to 8 players. Free to play, nothing to install.
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