Nature · Tower line
Poison Tower
“Slow. Reliable. Lethal.”
Poison Tower is one of Nature's core tower lines: damage over time, anti-air, dealing nature damage. It costs 110 gold and builds in 2.7 s. After tier I it branches into Plague or Spore Cloud.
- Race
- Nature (Premium)
- Damage
- Nature
- Role
- Damage over time, anti-air
- Tiers
- I, then a branch
- Cost
- 110 gold
Stats per tier
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Poison Tower I | 110 | 14 | 3 | 0.9 s | 15.6 | 2.7 s | 18 damage/s over 3 s, targets flyers first |
From the game's data when this page was built. Damage per second is per target, before elements, armour and auras.
Upgrade path
At tier I, upgrade it into one of two branches; each has tiers II to IV.
Strong and weak against
Poison Tower deals nature damage. Fire beats nature, nature beats water and water beats fire.
- Strong against water creeps (1.5× damage): Bat, Regenerator, Rimeshroud and Stormwake.
- Weak against fire creeps (0.5× damage; bosses still take 0.75×): Orc Warlord, Demon Lord, Dragon Lord and Wyvern.
- Neutral creeps take its normal damage.
- It targets flyers first when any are in range (Bat, Dragon Lord, Wyvern and Stormwake): flyers ignore the maze, so this is the race's answer to the sky.
- Armour cuts its damage: Siegebreaker 42%, Armored 35%, Thornwarden 30% and The Furnace Colossus 15%.
More Nature towers
The Last Maul
Co-op tower defence for up to 8 players. Free to play, nothing to install.
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