Boss · Acts II–IV
Siegebreaker
Siegebreaker is a boss that comes on 18 waves, from wave 52 to wave 119 (Acts II–IV).
- Waves
- 52–53, 57–59, 68, 73, 75, 83, 85, 88–89, 93, 100, 110, 115, 118–119
- Element
- Neutral
- Movement
- Walks, 0.8 tiles/s
- Armour
- 42%
- If it gets through
- 3 lives
How to beat it
- It is neutral: the element triangle neither helps nor hurts against it, so raw damage counts.
- Armour 42%: every hit is cut by that much, except true damage (Rime Shatter, Glow, Beacon, Pulsar, Flash, Judgment, Wrath and Smite and 5 more).
- A boss that reaches the goal costs 3 lives, so give it the longest walk past your strongest single-target towers.
Strength by act
| Wave | Act | Per lane | HP | Regen / s | Kill gold |
|---|---|---|---|---|---|
| 52 | Act II | 1 | 30,999 | – | 37 |
| 68 | Act III | 2 | 29,459 | – | 47 |
| 93 | Act IV | 2 | 31,636 | – | 65 |
HP grows with the wave and the difficulty; in co-op every lane gets its own. Numbers from the game's data when this page was built.
The Last Maul
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