Boss · Act I
Orc Warlord
Orc Warlord is a boss that comes on 2 waves, from wave 5 to wave 10 (Act I).
- Waves
- 5, 10
- Element
- Fire
- Movement
- Walks, 1.1 tiles/s
- Armour
- None
- If it gets through
- 3 lives

How to beat it
- It is a fire creep: water towers deal it 1.5× (Chill, Frost Tower, Blizzard, Frost Bolt, Glue, Permafrost, Frostbog and Ice Shot and 13 more). Nature damage is weak against it (×0.75 on a boss).
- A boss that reaches the goal costs 3 lives, so give it the longest walk past your strongest single-target towers.
Strength by act
| Wave | Act | Per lane | HP | Regen / s | Kill gold |
|---|---|---|---|---|---|
| 5 | Act I | 1 | 729 | – | 46 |
HP grows with the wave and the difficulty; in co-op every lane gets its own. Numbers from the game's data when this page was built.
The Last Maul
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