Bosses and giants
A run is 120 waves in 4 acts. Bosses lead the horde every few waves; a ground boss that breaks through costs 3 lives. The later acts end in giants: the Abyssal Kraken, the Deepmaw and the Furnace Colossus.
The giants
The bosses
Boss · Act IOrc Warlord2 waves, 5 to 10
Boss · Acts I–IVRimeshroud25 waves, 14 to 114
Boss · Acts I–IVDemon Lord22 waves, 18 to 119
Boss · Acts I–IVDragon Lord27 waves, 21 to 119
Boss · Acts I–IVVoid King29 waves, 25 to 119- Boss · Acts II–IVThornwarden17 waves, 48 to 119
- Boss · Acts II–IVSiegebreaker18 waves, 52 to 119
- Boss · Acts II–IVStormwake15 waves, 55 to 119
Act by act

Act I · Waves 1–30
The Gathering Dark
Clear it and your lives are restored. It ends with “The Void King's Host”.
Bosses in this act: Orc Warlord, Rimeshroud, Demon Lord, Dragon Lord and Void King.

Act II · Waves 31–60
The Long Night
The lords return in numbers, then the tyrants of the late war.
Clear it and your lives are restored. It ends with the Abyssal Kraken.
What's new
- The lords come back in numbers, then the late tyrants: Thornwarden (armour, heals), Siegebreaker, Stormwake.
- Bigger and faster crowds, more flyers.
- At wave 60 the first giant comes: the Abyssal Kraken.
How to prepare
- Upgrade towers you already have before you build more of them.
- Mix in damage that ignores armour for the Thornwarden.
Bosses in this act: Rimeshroud, Demon Lord, Dragon Lord, Void King, Thornwarden, Siegebreaker, Stormwake and The Abyssal Kraken.

Act III · Waves 61–90
The Broken Earth
No new towers. The horde learns new tricks, one at a time.
Clear it and your lives are restored. It ends with the Deepmaw.
What's new
- Swift (wave 62): runs 45 % faster with less HP. Slows, stuns and a long maze.
- Brood (wave 66): bursts into smaller creeps where it falls. Splash and area damage.
- Bulwark (wave 72): a shield of 40 % of its HP with extra armour. The Wardbreaker relic unlocks.
- Mender (wave 78): heals the creeps around it. Focus it with snipers and burst.
Look for
- The wave preview shows each trick as a badge before the wave comes.
- At wave 90 the second giant comes: the Deepmaw.
Bosses in this act: Rimeshroud, Demon Lord, Dragon Lord, Void King, Thornwarden, Siegebreaker, Stormwake and The Deepmaw.

Act IV · Waves 91–120
The Last Maul
Relic towers arrive. The horde's last tricks, and the Furnace Colossus at the end.
Lives are not restored after this act: it ends the run. It ends with the Furnace Colossus.
What's new
- Relic towers for every race, 2 of each: Truesight, Earthshaker and Headsman join the Wardbreaker.
- Burrower (wave 91), Ward (wave 96), Veiled (wave 102), Champion (wave 108).
- Lives are not restored after this act: it ends the run.
How to prepare
- Truesight for Veiled, Earthshaker for Burrowers, Wardbreaker for shields, Headsman for Champions.
- A Ward reads its element: hit it with the element that beats the ward.
Bosses in this act: Rimeshroud, Demon Lord, Dragon Lord, Void King, Thornwarden, Siegebreaker, Stormwake and The Furnace Colossus.
The Last Maul
Co-op tower defence for up to 8 players. Free to play, nothing to install.
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