Nature · Aura Tower branch
Warden
“Guardian of the grove. Zero tolerance.”
Warden is one of the two tier II upgrades of Nature's Aura Tower (the other is Sanctum). It deals neutral damage (support aura, stun). The upgrade costs 240 gold and takes 4.7 s; its tiers run from II to IV, the last for 960 gold.
- Race
- Nature (Premium)
- Damage
- Neutral
- Role
- Support aura, stun
- Tiers
- II to IV
- Cost
- 240 / 480 / 960 gold
Stats per tier
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Warden II | 240 | 9 | 2.5 | 0.9 s | 10 | 4.7 s | 30% stun chance (0.35 s), aura +35% damage to towers within 2.5 tiles |
| Warden III | 480 | 17 | 2.8 | 0.85 s | 20 | 7.7 s | 35% stun chance (0.45 s), aura +45% damage to towers within 3 tiles |
| Warden IV | 960 | 29 | 3 | 0.81 s | 35.8 | 12.7 s | 38% stun chance (0.45 s), aura +65% damage to towers within 4 tiles |
From the game's data when this page was built. Damage per second is per target, before elements, armour and auras.
Upgrade path
Comes from: Aura Tower I (120 gold). The other branch is Sanctum.
Strong and weak against
Warden deals neutral damage, which ignores the element triangle: no creep resists it and none takes extra.
- Armour cuts its damage: Siegebreaker 42%, Armored 35%, Thornwarden 30% and The Furnace Colossus 15%.
More Nature towers
The Last Maul
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