The Last Maul
Ancient tower

Premium race

Nature

Poison DoT, stun, support auras.

Strong against
Tanks, bosses
Weak against
Swarms
Damage
nature, neutral
Access
Premium (free players can try it in the Daily Challenge when it is the day's race)

How to play Nature

Elements

Poison Tower, Plague and Spore Cloud deal nature damage: 1.5× against water creeps and 0.5× against fire creeps (bosses still take 0.75× from a weak element).

Sprig, Stone Thrower, Boulder, Tremor, Aura Tower, Sanctum, Warden and Ancient deal neutral damage, which ignores the element triangle.

Tower lines

  1. Sprig
  2. Poison Tower
  3. Stone Thrower
  4. Aura Tower
  5. Ancient
Sprig tower

Maze brick · neutral

Sprig

A twig. A slightly venomous twig.

Role: damage over time. Costs 20 gold to build. Sprig: full page →

Sprig: tiers I to III
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Sprig I201.731.2 s1.41 s3.9 damage/s over 2 s
Sprig II404.23.30.85 s4.91.4 s8.9 damage/s over 2.2 s
Sprig III808.93.60.8 s11.12.2 s18 damage/s over 2.5 s
Poison Tower tower

Tower line 2 · nature

Poison Tower

Slow. Reliable. Lethal.

Role: damage over time, anti-air. Costs 110 gold to build. Poison Tower: full page →

After tier I the Poison Tower branches: upgrade it into Plague or Spore Cloud. Each branch has tiers II to IV.

Poison Tower: tier I
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Poison Tower I1101430.9 s15.62.7 s18 damage/s over 3 s, targets flyers first
Plague IIPlague IIIPlague IV

Plague (Poison Tower branch)

Spreads joy. Also disease.

Role: damage over time, anti-air.

Plague: tiers II to IV
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Plague II220303.51 s304.4 s96 damage/s over 4.5 s, targets flyers first
Plague III440603.80.95 s63.27.2 s208 damage/s over 5.5 s, targets flyers first
Plague IV88011040.9 s122.211.9 s419 damage/s over 6.5 s, targets flyers first
Spore Cloud IISpore Cloud IIISpore Cloud IV

Spore Cloud (Poison Tower branch)

Breathe deep. That was a mistake.

Role: damage over time, area damage, anti-air.

Spore Cloud: tiers II to IV
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Spore Cloud II2203241.1 s29.14.4 ssplash 2 tiles, 10 damage/s over 3 s, targets flyers first
Spore Cloud III440614.31 s617.2 ssplash 2.5 tiles, 18 damage/s over 3.5 s, targets flyers first
Spore Cloud IV8801064.60.95 s111.611.9 ssplash 3.2 tiles, 28 damage/s over 4 s, targets flyers first
Stone Thrower tower

Tower line 3 · neutral

Stone Thrower

Heavy, accurate, no-nonsense.

Role: stun. Costs 120 gold to build. Stone Thrower: full page →

After tier I the Stone Thrower branches: upgrade it into Boulder or Tremor. Each branch has tiers II to IV.

Stone Thrower: tier I
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Stone Thrower I1202931 s292.9 s20% stun chance (0.3 s)
Boulder IIBoulder IIIBoulder IV

Boulder (Stone Thrower branch)

When a stone isn't enough.

Role: stun.

Boulder: tiers II to IV
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Boulder II240853.81.1 s77.34.7 s35% stun chance (0.5 s)
Boulder III48018041.05 s171.47.7 s40% stun chance (0.65 s)
Boulder IV9602794.21 s27912.7 s52% stun chance (0.8 s)
Tremor IITremor IIITremor IV

Tremor (Stone Thrower branch)

Makes the ground angry.

Role: stun, area damage.

Tremor: tiers II to IV
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Tremor II2403931.4 s27.94.7 ssplash 2 tiles, 25% stun chance (0.4 s)
Tremor III480683.31.3 s52.37.7 ssplash 2.5 tiles, 30% stun chance (0.5 s)
Tremor IV9601033.51.24 s83.112.7 ssplash 3.2 tiles, 33% stun chance (0.5 s)
Aura Tower tower

Tower line 4 · neutral

Aura Tower

Doesn't fight. Just... helps.

Role: support aura. Costs 120 gold to build. Aura Tower: full page →

After tier I the Aura Tower branches: upgrade it into Sanctum or Warden. Each branch has tiers II to IV.

Aura Tower: tier I
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Aura Tower I120831 s82.9 saura +35% damage to towers within 3 tiles
Sanctum IISanctum IIISanctum IV

Sanctum (Aura Tower branch)

A blessing in disguise. A large one.

Role: support aura.

Sanctum: tiers II to IV
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Sanctum II2403.72.51 s3.74.7 saura +60% damage to towers within 3.5 tiles
Sanctum III48062.80.95 s6.37.7 saura +80% damage to towers within 4.5 tiles
Sanctum IV9601130.9 s12.212.7 saura +100% damage to towers within 5.5 tiles
Warden IIWarden IIIWarden IV

Warden (Aura Tower branch)

Guardian of the grove. Zero tolerance.

Role: support aura, stun.

Warden: tiers II to IV
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Warden II24092.50.9 s104.7 s30% stun chance (0.35 s), aura +35% damage to towers within 2.5 tiles
Warden III480172.80.85 s207.7 s35% stun chance (0.45 s), aura +45% damage to towers within 3 tiles
Warden IV9602930.81 s35.812.7 s38% stun chance (0.45 s), aura +65% damage to towers within 4 tiles
Ancient tower

Ultimate · neutral

Ancient

Has seen empires fall. Unbothered.

Role: damage over time. Costs 600 gold to build. Ancient: full page →

Ancient: tiers I to III
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Ancient I6001704.50.9 s188.99 s72 damage/s over 3 s
Ancient II120050350.85 s591.815 s184 damage/s over 3.5 s
Ancient III240011565.50.8 s144515 s368 damage/s over 4 s

Numbers are taken from the game's data when this page was built. Damage per second is per target, before elements, armour and auras. Build time is the time a tower is under construction: it blocks its tiles but doesn't fire yet.

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The Last Maul

Co-op tower defence for up to 8 players. Free to play, nothing to install.

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