Storm · Tesla Coil branch
Thunder Spire
“Tall, angry, electrified.”
Thunder Spire is one of the two tier II upgrades of Storm's Tesla Coil (the other is Ball Lightning). It deals nature damage (stun, multi-target). The upgrade costs 200 gold and takes 4.1 s; its tiers run from II to IV, the last for 800 gold.
- Race
- Storm (free)
- Damage
- Nature
- Role
- Stun, multi-target
- Tiers
- II to IV
- Cost
- 200 / 400 / 800 gold
Stats per tier
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Thunder Spire II | 200 | 44 | 3.4 | 0.7 s | 62.9 | 4.1 s | hits 4 targets, 10% stun chance (0.3 s) |
| Thunder Spire III | 400 | 76 | 3.7 | 0.65 s | 116.9 | 6.7 s | hits 5 targets, 15% stun chance (0.4 s) |
| Thunder Spire IV | 800 | 144 | 3.9 | 0.62 s | 232.3 | 11.1 s | hits 5 targets, 22% stun chance (0.55 s) |
From the game's data when this page was built. Damage per second is per target, before elements, armour and auras.
Upgrade path
Comes from: Tesla Coil I (100 gold). The other branch is Ball Lightning.
Strong and weak against
Thunder Spire deals nature damage. Fire beats nature, nature beats water and water beats fire.
- Strong against water creeps (1.5× damage): Bat, Regenerator, Rimeshroud and Stormwake.
- Weak against fire creeps (0.5× damage; bosses still take 0.75×): Orc Warlord, Demon Lord, Dragon Lord and Wyvern.
- Neutral creeps take its normal damage.
- Armour cuts its damage: Siegebreaker 42%, Armored 35%, Thornwarden 30% and The Furnace Colossus 15%.
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