Arcane · Arcanist branch
Sorcerer
“Curses linger. So do they.”
Sorcerer is one of the two tier II upgrades of Arcane's Arcanist (the other is Archmage). It deals nature damage (damage over time). The upgrade costs 360 gold and takes 6.3 s; its tiers run from II to IV, the last for 1440 gold.
- Race
- Arcane (Premium)
- Damage
- Nature
- Role
- Damage over time
- Tiers
- II to IV
- Cost
- 360 / 720 / 1440 gold
Stats per tier
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Sorcerer II | 360 | 120 | 7 | 2.2 s | 54.5 | 6.3 s | 69 damage/s over 4 s |
| Sorcerer III | 720 | 258 | 7.3 | 2.15 s | 120 | 10.3 s | 152 damage/s over 4.5 s |
| Sorcerer IV | 1440 | 432 | 7.5 | 2.04 s | 211.8 | 15 s | 322 damage/s over 5.5 s |
From the game's data when this page was built. Damage per second is per target, before elements, armour and auras.
Upgrade path
Comes from: Arcanist I (155 gold). The other branch is Archmage.
Strong and weak against
Sorcerer deals nature damage. Fire beats nature, nature beats water and water beats fire.
- Strong against water creeps (1.5× damage): Bat, Regenerator, Rimeshroud and Stormwake.
- Weak against fire creeps (0.5× damage; bosses still take 0.75×): Orc Warlord, Demon Lord, Dragon Lord and Wyvern.
- Neutral creeps take its normal damage.
- Armour cuts its damage: Siegebreaker 42%, Armored 35%, Thornwarden 30% and The Furnace Colossus 15%.
More Arcane towers
The Last Maul
Co-op tower defence for up to 8 players. Free to play, nothing to install.
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