Storm · Lightning Tower branch
Overcharge
“Too much power? No such thing.”
Overcharge is one of the two tier II upgrades of Storm's Lightning Tower (the other is Storm Caller). It deals neutral damage (stun, anti-air). The upgrade costs 360 gold and takes 6.3 s; its tiers run from II to IV, the last for 1440 gold.
- Race
- Storm (free)
- Damage
- Neutral
- Role
- Stun, anti-air
- Tiers
- II to IV
- Cost
- 360 / 720 / 1440 gold
Stats per tier
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Overcharge II | 360 | 216 | 4.4 | 1.3 s | 166.2 | 6.3 s | hits 2 targets |
| Overcharge III | 720 | 397 | 4.6 | 1.25 s | 317.6 | 10.3 s | hits 2 targets |
| Overcharge IV | 1440 | 690 | 4.8 | 1.19 s | 579.8 | 15 s | hits 2 targets, 20% stun chance (0.4 s), targets flyers first |
From the game's data when this page was built. Damage per second is per target, before elements, armour and auras.
Upgrade path
Comes from: Lightning Tower I (200 gold). The other branch is Storm Caller.
Strong and weak against
Overcharge deals neutral damage, which ignores the element triangle: no creep resists it and none takes extra.
- It targets flyers first when any are in range (Bat, Dragon Lord, Wyvern and Stormwake): flyers ignore the maze, so this is the race's answer to the sky.
- Armour cuts its damage: Siegebreaker 42%, Armored 35%, Thornwarden 30% and The Furnace Colossus 15%.
More Storm towers
The Last Maul
Co-op tower defence for up to 8 players. Free to play, nothing to install.
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