The Last Maul
Overcharge IV

Storm · Lightning Tower branch

Overcharge

“Too much power? No such thing.”

Overcharge is one of the two tier II upgrades of Storm's Lightning Tower (the other is Storm Caller). It deals neutral damage (stun, anti-air). The upgrade costs 360 gold and takes 6.3 s; its tiers run from II to IV, the last for 1440 gold.

Race
Storm (free)
Damage
Neutral
Role
Stun, anti-air
Tiers
II to IV
Cost
360 / 720 / 1440 gold

Stats per tier

Overcharge: tiers II to IV
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Overcharge II3602164.41.3 s166.26.3 shits 2 targets
Overcharge III7203974.61.25 s317.610.3 shits 2 targets
Overcharge IV14406904.81.19 s579.815 shits 2 targets, 20% stun chance (0.4 s), targets flyers first

From the game's data when this page was built. Damage per second is per target, before elements, armour and auras.

Upgrade path

Comes from: Lightning Tower I (200 gold). The other branch is Storm Caller.

Strong and weak against

Overcharge deals neutral damage, which ignores the element triangle: no creep resists it and none takes extra.

More Storm towers

Storm: how to play the race →

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The Last Maul

Co-op tower defence for up to 8 players. Free to play, nothing to install.

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