Premium race
Water
Tides, pressure, splash.
- Strong against
- Grouped enemies, fast units
- Weak against
- Heavily armored single targets
- Damage
- water
- Access
- Premium (free players can try it in the Daily Challenge when it is the day's race)
How to play Water
- Wall with Tide. At 20 gold it is Water's cheapest tower and builds in 1 s, so it is the brick your maze is made of. Lay the walls first, then put the stronger towers where the path folds back on itself.
- Slow the path: Current, Whirlpool, Mist, Fog Bank and Leviathan slow creeps by 30% or more, so every other tower in reach gets more shots. Slowed creeps also regenerate at half rate.
- Against flyers: flyers ignore your maze and head straight for the goal, so bring towers that look up. Riptide targets flyers first.
- Against bosses: Geyser and Tide hit hardest per shot. A ground boss that reaches the goal costs 3 lives, so give it the longest path you can.
- Ultimate: Leviathan costs 600 gold at tier I and 2400 for its tier III upgrade. Save for it once the maze holds on its own.
Elements
Tide, Wave, Tsunami, Current, Geyser, Riptide, Whirlpool, Mist, Fog Bank, Drench and Leviathan deal water damage: 1.5× against fire creeps and 0.5× against nature creeps (bosses still take 0.75× from a weak element).
Tower lines
Maze brick · water
Tide
A trickle. A nuisance. The first warning.
Role: single target. Costs 20 gold to build. Tide: full page →
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Tide I | 20 | 6.3 | 2.4 | 1.06 s | 5.9 | 1 s | – |
| Tide II | 40 | 11.9 | 2.6 | 0.6 s | 19.8 | 1.4 s | – |
| Tide III | 80 | 25 | 2.9 | 0.57 s | 43.5 | 2.2 s | – |
Tower line 2 · water
Wave
Pressure made manifest.
Role: area damage. Costs 110 gold to build. Wave: full page →
After tier I the Wave branches: upgrade it into Tsunami or Current. Each branch has tiers II to IV.
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Wave I | 110 | 26 | 2.5 | 1 s | 26 | 2.7 s | splash 1.6 tiles |
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Tsunami II | 220 | 67 | 2.8 | 1.3 s | 51.5 | 4.4 s | splash 2.8 tiles |
| Tsunami III | 440 | 133 | 3 | 1.25 s | 106.4 | 7.2 s | splash 3.2 tiles |
| Tsunami IV | 880 | 251 | 3.2 | 1.19 s | 210.9 | 11.9 s | splash 3.9 tiles |
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Current II | 220 | 54 | 3 | 0.75 s | 72 | 4.4 s | splash 1.6 tiles, slows 30% for 1.5 s |
| Current III | 440 | 100 | 3.2 | 0.7 s | 142.9 | 7.2 s | splash 1.8 tiles, slows 35% for 1.8 s |
| Current IV | 880 | 188 | 3.4 | 0.67 s | 280.6 | 11.9 s | splash 1.8 tiles, slows 45% for 2.6 s |
Tower line 3 · water
Geyser
Sudden, vertical, inconvenient.
Role: single target. Costs 130 gold to build. Geyser: full page →
After tier I the Geyser branches: upgrade it into Riptide or Whirlpool. Each branch has tiers II to IV.
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Geyser I | 130 | 108 | 3 | 1.8 s | 60 | 3.1 s | – |
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Riptide II | 260 | 95 | 3.2 | 1.2 s | 79.2 | 5 s | hits 4 targets, targets flyers first |
| Riptide III | 520 | 170 | 3.5 | 1.15 s | 147.8 | 8.1 s | hits 5 targets, targets flyers first |
| Riptide IV | 1040 | 320 | 3.7 | 1.09 s | 293.6 | 13.5 s | hits 6 targets, targets flyers first |
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Whirlpool II | 260 | 96 | 3 | 1.7 s | 56.5 | 5 s | splash 2 tiles, slows 40% for 2.5 s |
| Whirlpool III | 520 | 178 | 3.3 | 1.65 s | 107.9 | 8.1 s | splash 2.5 tiles, slows 45% for 3 s |
| Whirlpool IV | 1040 | 336 | 3.5 | 1.57 s | 214 | 13.5 s | splash 3.2 tiles, slows 50% for 3.2 s |
Tower line 4 · water
Mist
Cold. Damp. Slowing.
Role: slow, area damage. Costs 80 gold to build. Mist: full page →
After tier I the Mist branches: upgrade it into Fog Bank or Drench. Each branch has tiers II to IV.
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Mist I | 80 | 10 | 3 | 1 s | 10 | 2.2 s | splash 1.6 tiles, slows 25% for 1.8 s |
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Fog Bank II | 160 | 9 | 3.5 | 1.1 s | 8.2 | 3.5 s | splash 3 tiles, slows 30% for 3 s |
| Fog Bank III | 320 | 17 | 3.8 | 1.05 s | 16.2 | 5.7 s | splash 3.5 tiles, slows 35% for 3.6 s |
| Fog Bank IV | 640 | 31 | 4 | 1 s | 31 | 9.5 s | splash 3.5 tiles, slows 45% for 4.4 s |
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Drench II | 160 | 28 | 3.5 | 1.1 s | 25.5 | 3.5 s | splash 1.2 tiles, 20 damage/s over 2.5 s |
| Drench III | 320 | 53 | 3.8 | 1.05 s | 50.5 | 5.7 s | splash 1.5 tiles, 41 damage/s over 3 s |
| Drench IV | 640 | 101 | 4 | 1 s | 101 | 9.5 s | splash 1.5 tiles, 96 damage/s over 4 s |
Ultimate · water
Leviathan
Older than the deep. Hungrier.
Role: slow. Costs 600 gold to build. Leviathan: full page →
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Leviathan I | 600 | 330 | 4.5 | 1.3 s | 253.8 | 9 s | slows 30% for 2 s |
| Leviathan II | 1200 | 890 | 4.8 | 1.25 s | 712 | 15 s | slows 35% for 2.5 s |
| Leviathan III | 2400 | 2000 | 5 | 1.2 s | 1666.7 | 15 s | slows 40% for 3 s |
Numbers are taken from the game's data when this page was built. Damage per second is per target, before elements, armour and auras. Build time is the time a tower is under construction: it blocks its tiles but doesn't fire yet.
The Last Maul
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