Free race
Storm
Chain lightning across groups.
- Strong against
- Grouped enemies, flyers
- Weak against
- Bosses (bring Overcharge)
- Damage
- nature, fire, neutral
- Access
- Free to play
How to play Storm
- Wall with Spark. At 20 gold it is Storm's cheapest tower and builds in 1 s, so it is the brick your maze is made of. Lay the walls first, then put the stronger towers where the path folds back on itself.
- Stun: Thunder Spire, Overcharge and Tempest can stop creeps in their tracks for a moment.
- Against flyers: flyers ignore your maze and head straight for the goal, so bring towers that look up. Focused Beam, Lightning Tower, Storm Caller, Overcharge and Tempest target flyers first.
- Against bosses: Overcharge and Focused Beam hit hardest per shot. A ground boss that reaches the goal costs 3 lives, so give it the longest path you can.
- Ultimate: Tempest costs 600 gold at tier I and 2400 for its tier III upgrade. Save for it once the maze holds on its own.
Elements
Tesla Coil, Thunder Spire and Ball Lightning deal nature damage: 1.5× against water creeps and 0.5× against fire creeps (bosses still take 0.75× from a weak element).
Laser, Prism Laser and Focused Beam deal fire damage: 1.5× against nature creeps and 0.5× against water creeps (bosses still take 0.75× from a weak element).
Spark, Lightning Tower, Storm Caller, Overcharge and Tempest deal neutral damage, which ignores the element triangle.
Tower lines
Maze brick · neutral
Spark
Entry-level electrocution.
Role: multi-target. Costs 20 gold to build. Spark: full page →
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Spark I | 20 | 5.8 | 3.2 | 1.2 s | 4.8 | 1 s | hits 2 targets |
| Spark II | 40 | 12.5 | 3.4 | 0.91 s | 13.7 | 1.4 s | hits 2 targets |
| Spark III | 80 | 18 | 3.6 | 0.86 s | 21 | 2.2 s | hits 3 targets |
Tower line 2 · nature
Tesla Coil
Nikola would approve.
Role: multi-target. Costs 100 gold to build. Tesla Coil: full page →
After tier I the Tesla Coil branches: upgrade it into Thunder Spire or Ball Lightning. Each branch has tiers II to IV.
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Tesla Coil I | 100 | 25 | 2.6 | 0.85 s | 29.4 | 2.6 s | hits 3 targets |
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Thunder Spire II | 200 | 44 | 3.4 | 0.7 s | 62.9 | 4.1 s | hits 4 targets, 10% stun chance (0.3 s) |
| Thunder Spire III | 400 | 76 | 3.7 | 0.65 s | 116.9 | 6.7 s | hits 5 targets, 15% stun chance (0.4 s) |
| Thunder Spire IV | 800 | 144 | 3.9 | 0.62 s | 232.3 | 11.1 s | hits 5 targets, 22% stun chance (0.55 s) |
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Ball Lightning II | 200 | 75 | 3.3 | 0.85 s | 88.2 | 4.1 s | hits 3 targets |
| Ball Lightning III | 400 | 122 | 3.6 | 0.8 s | 152.5 | 6.7 s | hits 4 targets |
| Ball Lightning IV | 800 | 230 | 3.8 | 0.76 s | 302.6 | 11.1 s | hits 5 targets |
Tower line 3 · fire
Laser
Low hum, high regret.
Role: multi-target. Costs 140 gold to build. Laser: full page →
After tier I the Laser branches: upgrade it into Prism Laser or Focused Beam. Each branch has tiers II to IV.
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Laser I | 140 | 27 | 3.8 | 0.8 s | 33.8 | 3.2 s | hits 3 targets |
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Prism Laser II | 280 | 60 | 4.3 | 0.75 s | 80 | 5.2 s | hits 5 targets |
| Prism Laser III | 560 | 110 | 4.6 | 0.7 s | 157.1 | 8.6 s | hits 6 targets |
| Prism Laser IV | 1120 | 195 | 4.8 | 0.67 s | 291 | 14.2 s | hits 7 targets |
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Focused Beam II | 280 | 143 | 4.7 | 1 s | 143 | 5.2 s | – |
| Focused Beam III | 560 | 286 | 5 | 0.95 s | 301.1 | 8.6 s | – |
| Focused Beam IV | 1120 | 517 | 5.3 | 0.9 s | 574.4 | 14.2 s | targets flyers first |
Tower line 4 · neutral
Lightning Tower
When the sky has opinions.
Role: multi-target, anti-air. Costs 200 gold to build. Lightning Tower: full page →
After tier I the Lightning Tower branches: upgrade it into Storm Caller or Overcharge. Each branch has tiers II to IV.
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Lightning Tower I | 200 | 40 | 4 | 1 s | 40 | 4.1 s | hits 3 targets, targets flyers first |
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Storm Caller II | 360 | 121 | 4.2 | 1.15 s | 105.2 | 6.3 s | hits 6 targets, targets flyers first |
| Storm Caller III | 720 | 187 | 4.5 | 1.1 s | 170 | 10.3 s | hits 8 targets, targets flyers first |
| Storm Caller IV | 1440 | 341 | 4.7 | 1.05 s | 324.8 | 15 s | hits 9 targets, targets flyers first |
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Overcharge II | 360 | 216 | 4.4 | 1.3 s | 166.2 | 6.3 s | hits 2 targets |
| Overcharge III | 720 | 397 | 4.6 | 1.25 s | 317.6 | 10.3 s | hits 2 targets |
| Overcharge IV | 1440 | 690 | 4.8 | 1.19 s | 579.8 | 15 s | hits 2 targets, 20% stun chance (0.4 s), targets flyers first |
Ultimate · neutral
Tempest
The whole storm, in one tower.
Role: stun, multi-target, anti-air. Costs 600 gold to build. Tempest: full page →
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Tempest I | 600 | 170 | 5 | 1.2 s | 141.7 | 9 s | hits 5 targets, 15% stun chance (0.25 s), targets flyers first |
| Tempest II | 1200 | 409 | 5.3 | 1.15 s | 355.7 | 15 s | hits 6 targets, 20% stun chance (0.3 s), targets flyers first |
| Tempest III | 2400 | 770 | 5.6 | 1.1 s | 700 | 15 s | hits 8 targets, 25% stun chance (0.35 s), targets flyers first |
Numbers are taken from the game's data when this page was built. Damage per second is per target, before elements, armour and auras. Build time is the time a tower is under construction: it blocks its tiles but doesn't fire yet.
The Last Maul
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