Premium race
Arcane
Long range, devastating shots.
- Strong against
- Bosses, spread enemies
- Weak against
- Swarms, fast attackers
- Damage
- nature, neutral, true damage
- Access
- Premium (free players can try it in the Daily Challenge when it is the day's race)
How to play Arcane
- Wall with Glimpse. At 25 gold it is Arcane's cheapest tower and builds in 1.1 s, so it is the brick your maze is made of. Lay the walls first, then put the stronger towers where the path folds back on itself.
- Stun: Ziggurat can stop creeps in their tracks for a moment.
- Against flyers: flyers ignore your maze and head straight for the goal, so bring towers that look up. Monolith targets flyers first.
- Against armour: Seer deals true damage, which armour can't reduce.
- Ultimate: Cosmos costs 600 gold at tier I and 2400 for its tier III upgrade. Save for it once the maze holds on its own.
Elements
Sorcerer deals nature damage: 1.5× against water creeps and 0.5× against fire creeps (bosses still take 0.75× from a weak element).
Glimpse, Oracle, Prophet, Arcanist, Archmage, Obelisk, Monolith, Ziggurat and Cosmos deal neutral damage, which ignores the element triangle.
Seer deals true damage, which ignores both armour and the element triangle.
Tower lines
Maze brick · neutral
Glimpse
It sees you. It sees through you.
Role: single target. Costs 25 gold to build. Glimpse: full page →
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Glimpse I | 25 | 11 | 5 | 2 s | 5.5 | 1.1 s | – |
| Glimpse II | 50 | 26 | 5.3 | 1.52 s | 17.1 | 1.7 s | – |
| Glimpse III | 100 | 53 | 5.6 | 1.48 s | 35.8 | 2.6 s | – |
Tower line 2 · neutral
Oracle
Reads tomorrow. Punishes today.
Role: long-range single target. Costs 130 gold to build. Oracle: full page →
After tier I the Oracle branches: upgrade it into Seer or Prophet. Each branch has tiers II to IV.
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Oracle I | 130 | 60 | 7 | 2 s | 30 | 3.1 s | – |
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Seer II | 300 | 185 | 8 | 2.2 s | 84.1 | 5.5 s | true damage |
| Seer III | 600 | 395 | 8.3 | 2.15 s | 183.7 | 9 s | true damage |
| Seer IV | 1200 | 700 | 9.5 | 2.04 s | 343.1 | 15 s | true damage |
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Prophet II | 300 | 142 | 7.5 | 2.4 s | 59.2 | 5.5 s | hits 3 targets |
| Prophet III | 600 | 250 | 7.8 | 2.3 s | 108.7 | 9 s | hits 4 targets |
| Prophet IV | 1200 | 410 | 8 | 2.19 s | 187.2 | 15 s | hits 5 targets |
Tower line 3 · neutral
Arcanist
Wields blue fire. Politely.
Role: area damage. Costs 155 gold to build. Arcanist: full page →
After tier I the Arcanist branches: upgrade it into Archmage or Sorcerer. Each branch has tiers II to IV.
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Arcanist I | 155 | 55 | 6 | 2 s | 27.5 | 3.5 s | splash 1 tile |
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Archmage II | 360 | 148 | 6.5 | 2.2 s | 67.3 | 6.3 s | splash 1.5 tiles |
| Archmage III | 720 | 295 | 6.8 | 2.15 s | 137.2 | 10.3 s | splash 1.8 tiles |
| Archmage IV | 1440 | 480 | 7 | 2.04 s | 235.3 | 15 s | splash 2.5 tiles |
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Sorcerer II | 360 | 120 | 7 | 2.2 s | 54.5 | 6.3 s | 69 damage/s over 4 s |
| Sorcerer III | 720 | 258 | 7.3 | 2.15 s | 120 | 10.3 s | 152 damage/s over 4.5 s |
| Sorcerer IV | 1440 | 432 | 7.5 | 2.04 s | 211.8 | 15 s | 322 damage/s over 5.5 s |
Tower line 4 · neutral
Obelisk
Old. Patient. Devastating.
Role: long-range single target. Costs 150 gold to build. Obelisk: full page →
After tier I the Obelisk branches: upgrade it into Monolith or Ziggurat. Each branch has tiers II to IV.
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Obelisk I | 150 | 72 | 8 | 2.2 s | 32.7 | 3.4 s | – |
Monolith (Obelisk branch)
It hums. Things break. Especially things with wings.
Role: multi-target, anti-air.
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Monolith II | 340 | 262 | 9 | 2.6 s | 100.8 | 6 s | hits 3 targets, targets flyers first, 55% damage to ground creeps |
| Monolith III | 680 | 545 | 9.4 | 2.5 s | 218 | 9.9 s | hits 4 targets, targets flyers first, 55% damage to ground creeps |
| Monolith IV | 1360 | 894 | 9.6 | 2.38 s | 375.6 | 15 s | hits 4 targets, targets flyers first, 55% damage to ground creeps |
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Ziggurat II | 340 | 215 | 8.5 | 2.2 s | 97.7 | 6 s | 30% stun chance (0.5 s) |
| Ziggurat III | 680 | 460 | 8.9 | 2.1 s | 219 | 9.9 s | 38% stun chance (0.6 s) |
| Ziggurat IV | 1360 | 750 | 9.1 | 2 s | 375 | 15 s | 50% stun chance (0.75 s) |
Ultimate · neutral
Cosmos
A small slice of starlight, bottled.
Role: long-range single target. Costs 600 gold to build. Cosmos: full page →
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Cosmos I | 600 | 562 | 8 | 2.5 s | 224.8 | 9 s | – |
| Cosmos II | 1200 | 1512 | 8.5 | 2.4 s | 630 | 15 s | – |
| Cosmos III | 2400 | 3251 | 9 | 2.3 s | 1413.5 | 15 s | – |
Numbers are taken from the game's data when this page was built. Damage per second is per target, before elements, armour and auras. Build time is the time a tower is under construction: it blocks its tiles but doesn't fire yet.
The Last Maul
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