Arcane · Arcanist branch
Archmage
“Master of the unmaking.”
Archmage is one of the two tier II upgrades of Arcane's Arcanist (the other is Sorcerer). It deals neutral damage (area damage). The upgrade costs 360 gold and takes 6.3 s; its tiers run from II to IV, the last for 1440 gold.
- Race
- Arcane (Premium)
- Damage
- Neutral
- Role
- Area damage
- Tiers
- II to IV
- Cost
- 360 / 720 / 1440 gold
Stats per tier
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Archmage II | 360 | 148 | 6.5 | 2.2 s | 67.3 | 6.3 s | splash 1.5 tiles |
| Archmage III | 720 | 295 | 6.8 | 2.15 s | 137.2 | 10.3 s | splash 1.8 tiles |
| Archmage IV | 1440 | 480 | 7 | 2.04 s | 235.3 | 15 s | splash 2.5 tiles |
From the game's data when this page was built. Damage per second is per target, before elements, armour and auras.
Upgrade path
Comes from: Arcanist I (155 gold). The other branch is Sorcerer.
Strong and weak against
Archmage deals neutral damage, which ignores the element triangle: no creep resists it and none takes extra.
- Armour cuts its damage: Siegebreaker 42%, Armored 35%, Thornwarden 30% and The Furnace Colossus 15%.
More Arcane towers
The Last Maul
Co-op tower defence for up to 8 players. Free to play, nothing to install.
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