Water · Maze brick
Tide
“A trickle. A nuisance. The first warning.”
Tide is Water's maze brick, the cheapest tower the race has: single target, dealing water damage. It costs 20 gold and builds in 1 s. It upgrades to tier III for 80 gold.
- Race
- Water (Premium)
- Damage
- Water
- Role
- Single target
- Tiers
- I to III
- Cost
- 20 / 40 / 80 gold
Stats per tier
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Tide I | 20 | 6.3 | 2.4 | 1.06 s | 5.9 | 1 s | – |
| Tide II | 40 | 11.9 | 2.6 | 0.6 s | 19.8 | 1.4 s | – |
| Tide III | 80 | 25 | 2.9 | 0.57 s | 43.5 | 2.2 s | – |
From the game's data when this page was built. Damage per second is per target, before elements, armour and auras.
Upgrade path
Tide has no branches: it upgrades in place from tier I to tier III.
Strong and weak against
Tide deals water damage. Fire beats nature, nature beats water and water beats fire.
- Strong against fire creeps (1.5× damage): Orc Warlord, Demon Lord, Dragon Lord and Wyvern.
- Weak against nature creeps (0.5× damage; bosses still take 0.75×): Scout, Swarmling, Howlrunner and Thornwarden.
- Neutral creeps take its normal damage.
- Armour cuts its damage: Siegebreaker 42%, Armored 35%, Thornwarden 30% and The Furnace Colossus 15%.
More Water towers
The Last Maul
Co-op tower defence for up to 8 players. Free to play, nothing to install.
Play free in your browser