Water · Mist branch
Drench
“Soaked. Heavy. Helpless.”
Drench is one of the two tier II upgrades of Water's Mist (the other is Fog Bank). It deals water damage (damage over time, area damage). The upgrade costs 160 gold and takes 3.5 s; its tiers run from II to IV, the last for 640 gold.
- Race
- Water (Premium)
- Damage
- Water
- Role
- Damage over time, area damage
- Tiers
- II to IV
- Cost
- 160 / 320 / 640 gold
Stats per tier
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Drench II | 160 | 28 | 3.5 | 1.1 s | 25.5 | 3.5 s | splash 1.2 tiles, 20 damage/s over 2.5 s |
| Drench III | 320 | 53 | 3.8 | 1.05 s | 50.5 | 5.7 s | splash 1.5 tiles, 41 damage/s over 3 s |
| Drench IV | 640 | 101 | 4 | 1 s | 101 | 9.5 s | splash 1.5 tiles, 96 damage/s over 4 s |
From the game's data when this page was built. Damage per second is per target, before elements, armour and auras.
Upgrade path
Strong and weak against
Drench deals water damage. Fire beats nature, nature beats water and water beats fire.
- Strong against fire creeps (1.5× damage): Orc Warlord, Demon Lord, Dragon Lord and Wyvern.
- Weak against nature creeps (0.5× damage; bosses still take 0.75×): Scout, Swarmling, Howlrunner and Thornwarden.
- Neutral creeps take its normal damage.
- Armour cuts its damage: Siegebreaker 42%, Armored 35%, Thornwarden 30% and The Furnace Colossus 15%.
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