Fire · Flame Tower branch
Pyre
“Sets them on fire and lets time do the rest.”
Pyre is one of the two tier II upgrades of Fire's Flame Tower (the other is Inferno). It deals fire damage (damage over time, small splash). The upgrade costs 160 gold and takes 3.5 s; its tiers run from II to IV, the last for 640 gold.
- Race
- Fire (free)
- Damage
- Fire
- Role
- Damage over time, small splash
- Tiers
- II to IV
- Cost
- 160 / 320 / 640 gold
Stats per tier
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Pyre II | 160 | 14 | 2.4 | 0.5 s | 28 | 3.5 s | splash 1.2 tiles, 34 damage/s over 2.5 s |
| Pyre III | 320 | 23 | 2.6 | 0.47 s | 48.4 | 5.7 s | splash 1.4 tiles, 68 damage/s over 3 s |
| Pyre IV | 640 | 39 | 2.8 | 0.45 s | 86.7 | 9.5 s | splash 1.4 tiles, 148 damage/s over 4 s |
From the game's data when this page was built. Damage per second is per target, before elements, armour and auras.
Upgrade path
Comes from: Flame Tower I (80 gold). The other branch is Inferno.
Strong and weak against
Pyre deals fire damage. Fire beats nature, nature beats water and water beats fire.
- Strong against nature creeps (1.5× damage): Scout, Swarmling, Howlrunner and Thornwarden.
- Weak against water creeps (0.5× damage; bosses still take 0.75×): Bat, Regenerator, Rimeshroud and Stormwake.
- Neutral creeps take its normal damage.
- Armour cuts its damage: Siegebreaker 42%, Armored 35%, Thornwarden 30% and The Furnace Colossus 15%.
More Fire towers
The Last Maul
Co-op tower defence for up to 8 players. Free to play, nothing to install.
Play free in your browser