Free race
Fire
Splash damage, burn swarms.
- Strong against
- Swarms, grouped enemies
- Weak against
- Single tanks, fast enemies
- Damage
- fire, neutral
- Access
- Free to play
How to play Fire
- Wall with Ember. At 20 gold it is Fire's cheapest tower and builds in 1 s, so it is the brick your maze is made of. Lay the walls first, then put the stronger towers where the path folds back on itself.
- Against flyers: flyers ignore your maze and head straight for the goal, so bring towers that look up. Cluster Mortar targets flyers first.
- Ultimate: Volcano costs 600 gold at tier I and 2400 for its tier III upgrade. Save for it once the maze holds on its own.
Elements
Ember, Flame Tower, Inferno, Pyre, Bombard, Shrapnel Cannon, Artillery, Cluster Mortar and Volcano deal fire damage: 1.5× against nature creeps and 0.5× against water creeps (bosses still take 0.75× from a weak element).
Cannon and Mortar deal neutral damage, which ignores the element triangle.
Tower lines
Maze brick · fire
Ember
A tiny ember with a temper. Burns through crowds.
Role: small splash. Costs 20 gold to build. Ember: full page →
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Ember I | 20 | 4.4 | 2.5 | 0.78 s | 5.6 | 1 s | splash 1 tile |
| Ember II | 40 | 8.7 | 2.7 | 0.57 s | 15.1 | 1.4 s | splash 1.1 tiles |
| Ember III | 80 | 14 | 2.9 | 0.5 s | 28 | 2.2 s | splash 1.3 tiles |
Tower line 2 · fire
Flame Tower
Classic. Reliable. Everything is on fire.
Role: area damage. Costs 80 gold to build. Flame Tower: full page →
After tier I the Flame Tower branches: upgrade it into Inferno or Pyre. Each branch has tiers II to IV.
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Flame Tower I | 80 | 13 | 2.5 | 0.5 s | 26 | 2.2 s | splash 1.2 tiles |
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Inferno II | 160 | 28 | 2.9 | 0.5 s | 56 | 3.5 s | splash 1.8 tiles |
| Inferno III | 320 | 56 | 3.2 | 0.5 s | 112 | 5.7 s | splash 2.2 tiles |
| Inferno IV | 640 | 92 | 3.4 | 0.48 s | 191.7 | 9.5 s | splash 2.9 tiles |
Pyre (Flame Tower branch)
Sets them on fire and lets time do the rest.
Role: damage over time, small splash.
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Pyre II | 160 | 14 | 2.4 | 0.5 s | 28 | 3.5 s | splash 1.2 tiles, 34 damage/s over 2.5 s |
| Pyre III | 320 | 23 | 2.6 | 0.47 s | 48.4 | 5.7 s | splash 1.4 tiles, 68 damage/s over 3 s |
| Pyre IV | 640 | 39 | 2.8 | 0.45 s | 86.7 | 9.5 s | splash 1.4 tiles, 148 damage/s over 4 s |
Tower line 3 · neutral
Cannon
Expensive bullet. Worth every coin.
Role: area damage. Costs 110 gold to build. Cannon: full page →
After tier I the Cannon branches: upgrade it into Bombard or Shrapnel Cannon. Each branch has tiers II to IV.
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Cannon I | 110 | 51 | 3 | 1.4 s | 36.4 | 2.7 s | splash 1.5 tiles |
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Bombard II | 220 | 120 | 3.3 | 1.6 s | 75 | 4.4 s | splash 2.5 tiles |
| Bombard III | 440 | 210 | 3.6 | 1.5 s | 140 | 7.2 s | splash 3.2 tiles |
| Bombard IV | 880 | 340 | 3.8 | 1.43 s | 237.8 | 11.9 s | splash 3.9 tiles |
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Shrapnel Cannon II | 220 | 92 | 3.3 | 1.1 s | 83.6 | 4.4 s | splash 1.4 tiles, hits 3 targets |
| Shrapnel Cannon III | 440 | 165 | 3.6 | 1 s | 165 | 7.2 s | splash 1.6 tiles, hits 3 targets |
| Shrapnel Cannon IV | 880 | 270 | 3.8 | 0.95 s | 284.2 | 11.9 s | splash 1.6 tiles, hits 4 targets |
Tower line 4 · neutral
Mortar
Can't see the target. Fires anyway.
Role: area damage. Costs 200 gold to build. Mortar: full page →
After tier I the Mortar branches: upgrade it into Artillery or Cluster Mortar. Each branch has tiers II to IV.
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Mortar I | 200 | 50 | 6.5 | 1.7 s | 29.4 | 4.1 s | splash 2 tiles |
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Artillery II | 400 | 135 | 8.2 | 2.2 s | 61.4 | 6.7 s | splash 2.5 tiles |
| Artillery III | 720 | 255 | 9 | 2.1 s | 121.4 | 10.3 s | splash 3 tiles |
| Artillery IV | 1440 | 410 | 10 | 2 s | 205 | 15 s | splash 3.2 tiles |
Cluster Mortar (Mortar branch)
Flak for the sky. One shell, many problems.
Role: multi-target, small splash, anti-air.
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Cluster Mortar II | 360 | 200 | 8 | 2 s | 100 | 6.3 s | splash 1 tile, hits 3 targets, targets flyers first, 50% damage to ground creeps |
| Cluster Mortar III | 720 | 385 | 8.5 | 1.9 s | 202.6 | 10.3 s | splash 1 tile, hits 4 targets, targets flyers first, 50% damage to ground creeps |
| Cluster Mortar IV | 1440 | 615 | 8.7 | 1.81 s | 339.8 | 15 s | splash 1 tile, hits 5 targets, targets flyers first, 50% damage to ground creeps |
Ultimate · fire
Volcano
Overkill is underrated.
Role: damage over time, area damage. Costs 600 gold to build. Volcano: full page →
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Volcano I | 600 | 155 | 4 | 2.5 s | 62 | 9 s | splash 3 tiles, 25 damage/s over 2.5 s |
| Volcano II | 1200 | 425 | 4.2 | 2.4 s | 177.1 | 15 s | splash 3.3 tiles, 60 damage/s over 3 s |
| Volcano III | 2400 | 1020 | 4.5 | 2.3 s | 443.5 | 15 s | splash 3.6 tiles, 120 damage/s over 3.5 s |
Numbers are taken from the game's data when this page was built. Damage per second is per target, before elements, armour and auras. Build time is the time a tower is under construction: it blocks its tiles but doesn't fire yet.
The Last Maul
Co-op tower defence for up to 8 players. Free to play, nothing to install.
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