Fire · Flame Tower branch
Inferno
“Who needs precision? Just more flames.”
Inferno is one of the two tier II upgrades of Fire's Flame Tower (the other is Pyre). It deals fire damage (area damage). The upgrade costs 160 gold and takes 3.5 s; its tiers run from II to IV, the last for 640 gold.
- Race
- Fire (free)
- Damage
- Fire
- Role
- Area damage
- Tiers
- II to IV
- Cost
- 160 / 320 / 640 gold
Stats per tier
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Inferno II | 160 | 28 | 2.9 | 0.5 s | 56 | 3.5 s | splash 1.8 tiles |
| Inferno III | 320 | 56 | 3.2 | 0.5 s | 112 | 5.7 s | splash 2.2 tiles |
| Inferno IV | 640 | 92 | 3.4 | 0.48 s | 191.7 | 9.5 s | splash 2.9 tiles |
From the game's data when this page was built. Damage per second is per target, before elements, armour and auras.
Upgrade path
Comes from: Flame Tower I (80 gold). The other branch is Pyre.
Strong and weak against
Inferno deals fire damage. Fire beats nature, nature beats water and water beats fire.
- Strong against nature creeps (1.5× damage): Scout, Swarmling, Howlrunner and Thornwarden.
- Weak against water creeps (0.5× damage; bosses still take 0.75×): Bat, Regenerator, Rimeshroud and Stormwake.
- Neutral creeps take its normal damage.
- Armour cuts its damage: Siegebreaker 42%, Armored 35%, Thornwarden 30% and The Furnace Colossus 15%.
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