Gale · Bowman branch
Archer
“Six in the time you take to blink.”
Archer is one of the two tier II upgrades of Gale's Bowman (the other is Crossbow). It deals neutral damage (anti-air). The upgrade costs 200 gold and takes 4.1 s; its tiers run from II to IV, the last for 800 gold.
- Race
- Gale (Premium)
- Damage
- Neutral
- Role
- Anti-air
- Tiers
- II to IV
- Cost
- 200 / 400 / 800 gold
Stats per tier
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Archer II | 200 | 42 | 4 | 0.32 s | 131.3 | 4.1 s | – |
| Archer III | 400 | 80 | 4.3 | 0.28 s | 285.7 | 6.7 s | targets flyers first |
| Archer IV | 800 | 148 | 4.8 | 0.27 s | 548.1 | 11.1 s | targets flyers first |
From the game's data when this page was built. Damage per second is per target, before elements, armour and auras.
Upgrade path
Comes from: Bowman I (100 gold). The other branch is Crossbow.
Strong and weak against
Archer deals neutral damage, which ignores the element triangle: no creep resists it and none takes extra.
- It targets flyers first when any are in range (Bat, Dragon Lord, Wyvern and Stormwake): flyers ignore the maze, so this is the race's answer to the sky.
- Armour cuts its damage: Siegebreaker 42%, Armored 35%, Thornwarden 30% and The Furnace Colossus 15%.
More Gale towers
The Last Maul
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