The Last Maul
Hurricane tower

Premium race

Gale

Rapid-fire wind, sustained DPS.

Strong against
Swarms, fast units
Weak against
Heavily armoured tanks
Damage
water, neutral
Access
Premium (free players can try it in the Daily Challenge when it is the day's race)

How to play Gale

Elements

Hailstorm deals water damage: 1.5× against fire creeps and 0.5× against nature creeps (bosses still take 0.75× from a weak element).

Breeze, Bowman, Archer, Crossbow, Gust, Cyclone, Zephyr, Dart Volley, Volley and Hurricane deal neutral damage, which ignores the element triangle.

Tower lines

  1. Breeze
  2. Bowman
  3. Gust
  4. Dart Volley
  5. Hurricane
Breeze tower

Maze brick · neutral

Breeze

Light. Constant. Annoying.

Role: rapid fire. Costs 20 gold to build. Breeze: full page →

Breeze: tiers I to III
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Breeze I202.93.20.47 s6.21 s–
Breeze II404.93.40.32 s15.31.4 s–
Breeze III809.93.60.29 s34.12.2 s–
Bowman tower

Tower line 2 · neutral

Bowman

Quick draw. Quicker reload.

Role: rapid fire. Costs 100 gold to build. Bowman: full page →

After tier I the Bowman branches: upgrade it into Archer or Crossbow. Each branch has tiers II to IV.

Bowman: tier I
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Bowman I100173.50.4 s42.52.6 s–
Archer IIArcher IIIArcher IV

Archer (Bowman branch)

Six in the time you take to blink.

Role: anti-air.

Archer: tiers II to IV
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Archer II2004240.32 s131.34.1 s–
Archer III400804.30.28 s285.76.7 stargets flyers first
Archer IV8001484.80.27 s548.111.1 stargets flyers first
Crossbow IICrossbow IIICrossbow IV

Crossbow (Bowman branch)

Heavy bolt. Quick recoil.

Role: single target.

Crossbow: tiers II to IV
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Crossbow II200713.80.6 s118.34.1 s–
Crossbow III4001424.30.55 s258.26.7 s–
Crossbow IV8001804.50.52 s346.211.1 shits 2 targets
Gust tower

Tower line 3 · neutral

Gust

Push push push. Don't stop.

Role: small splash. Costs 80 gold to build. Gust: full page →

After tier I the Gust branches: upgrade it into Cyclone or Zephyr. Each branch has tiers II to IV.

Gust: tier I
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Gust I804.82.80.25 s19.42.2 ssplash 1 tile
Cyclone IICyclone IIICyclone IV

Cyclone (Gust branch)

It picks them up. It does not put them down.

Role: area damage.

Cyclone: tiers II to IV
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Cyclone II160930.22 s40.93.5 ssplash 1.5 tiles
Cyclone III320193.20.21 s90.55.7 ssplash 1.8 tiles
Cyclone IV640303.40.2 s1509.5 ssplash 2.5 tiles
Zephyr IIZephyr IIIZephyr IV

Zephyr (Gust branch)

Cold wind. Slow steps.

Role: slow, small splash.

Zephyr: tiers II to IV
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Zephyr II16093.20.25 s363.5 ssplash 1.2 tiles, slows 30% for 1.5 s
Zephyr III320183.40.24 s755.7 ssplash 1.4 tiles, slows 38% for 1.8 s
Zephyr IV640303.60.23 s130.49.5 ssplash 1.4 tiles, slows 48% for 2.6 s
Dart Volley tower

Tower line 4 · neutral

Dart Volley

Many. Small. Sharp.

Role: multi-target. Costs 120 gold to build. Dart Volley: full page →

After tier I the Dart Volley branches: upgrade it into Volley or Hailstorm. Each branch has tiers II to IV.

Dart Volley: tier I
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Dart Volley I120840.3 s26.72.9 shits 2 targets
Volley IIVolley IIIVolley IV

Volley (Dart Volley branch)

Sky goes dark. Briefly.

Role: multi-target.

Volley: tiers II to IV
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Volley II240274.50.32 s84.44.7 shits 3 targets
Volley III480504.80.3 s166.77.7 shits 4 targets
Volley IV9608350.29 s286.212.7 shits 5 targets
Hailstorm IIHailstorm IIIHailstorm IV

Hailstorm (Dart Volley branch)

Fast. Cold. Relentless.

Role: slow, multi-target.

Hailstorm: tiers II to IV
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Hailstorm II240193.50.18 s105.64.7 shits 2 targets, slows 20% for 1 s
Hailstorm III480243.70.17 s141.27.7 shits 3 targets, slows 25% for 1.2 s
Hailstorm IV960373.90.16 s231.312.7 shits 3 targets, slows 30% for 2 s
Hurricane tower

Ultimate · neutral

Hurricane

It was a tower. Now it is the storm.

Role: area damage. Costs 600 gold to build. Hurricane: full page →

Hurricane: tiers I to III
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Hurricane I6002940.22 s131.89 ssplash 1.8 tiles
Hurricane II1200674.30.21 s31915 ssplash 2.2 tiles
Hurricane III24001464.60.2 s73015 ssplash 2.6 tiles

Numbers are taken from the game's data when this page was built. Damage per second is per target, before elements, armour and auras. Build time is the time a tower is under construction: it blocks its tiles but doesn't fire yet.

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The Last Maul

Co-op tower defence for up to 8 players. Free to play, nothing to install.

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