Premium race
Gale
Rapid-fire wind, sustained DPS.
- Strong against
- Swarms, fast units
- Weak against
- Heavily armoured tanks
- Damage
- water, neutral
- Access
- Premium (free players can try it in the Daily Challenge when it is the day's race)
How to play Gale
- Wall with Breeze. At 20 gold it is Gale's cheapest tower and builds in 1 s, so it is the brick your maze is made of. Lay the walls first, then put the stronger towers where the path folds back on itself.
- Slow the path: Zephyr and Hailstorm slow creeps by 30% or more, so every other tower in reach gets more shots. Slowed creeps also regenerate at half rate.
- Against flyers: flyers ignore your maze and head straight for the goal, so bring towers that look up. Archer targets flyers first.
- Against bosses: Crossbow and Archer hit hardest per shot. A ground boss that reaches the goal costs 3 lives, so give it the longest path you can.
- Ultimate: Hurricane costs 600 gold at tier I and 2400 for its tier III upgrade. Save for it once the maze holds on its own.
Elements
Hailstorm deals water damage: 1.5× against fire creeps and 0.5× against nature creeps (bosses still take 0.75× from a weak element).
Breeze, Bowman, Archer, Crossbow, Gust, Cyclone, Zephyr, Dart Volley, Volley and Hurricane deal neutral damage, which ignores the element triangle.
Tower lines
Maze brick · neutral
Breeze
Light. Constant. Annoying.
Role: rapid fire. Costs 20 gold to build. Breeze: full page →
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Breeze I | 20 | 2.9 | 3.2 | 0.47 s | 6.2 | 1 s | – |
| Breeze II | 40 | 4.9 | 3.4 | 0.32 s | 15.3 | 1.4 s | – |
| Breeze III | 80 | 9.9 | 3.6 | 0.29 s | 34.1 | 2.2 s | – |
Tower line 2 · neutral
Bowman
Quick draw. Quicker reload.
Role: rapid fire. Costs 100 gold to build. Bowman: full page →
After tier I the Bowman branches: upgrade it into Archer or Crossbow. Each branch has tiers II to IV.
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Bowman I | 100 | 17 | 3.5 | 0.4 s | 42.5 | 2.6 s | – |
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Archer II | 200 | 42 | 4 | 0.32 s | 131.3 | 4.1 s | – |
| Archer III | 400 | 80 | 4.3 | 0.28 s | 285.7 | 6.7 s | targets flyers first |
| Archer IV | 800 | 148 | 4.8 | 0.27 s | 548.1 | 11.1 s | targets flyers first |
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Crossbow II | 200 | 71 | 3.8 | 0.6 s | 118.3 | 4.1 s | – |
| Crossbow III | 400 | 142 | 4.3 | 0.55 s | 258.2 | 6.7 s | – |
| Crossbow IV | 800 | 180 | 4.5 | 0.52 s | 346.2 | 11.1 s | hits 2 targets |
Tower line 3 · neutral
Gust
Push push push. Don't stop.
Role: small splash. Costs 80 gold to build. Gust: full page →
After tier I the Gust branches: upgrade it into Cyclone or Zephyr. Each branch has tiers II to IV.
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Gust I | 80 | 4.8 | 2.8 | 0.25 s | 19.4 | 2.2 s | splash 1 tile |
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Cyclone II | 160 | 9 | 3 | 0.22 s | 40.9 | 3.5 s | splash 1.5 tiles |
| Cyclone III | 320 | 19 | 3.2 | 0.21 s | 90.5 | 5.7 s | splash 1.8 tiles |
| Cyclone IV | 640 | 30 | 3.4 | 0.2 s | 150 | 9.5 s | splash 2.5 tiles |
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Zephyr II | 160 | 9 | 3.2 | 0.25 s | 36 | 3.5 s | splash 1.2 tiles, slows 30% for 1.5 s |
| Zephyr III | 320 | 18 | 3.4 | 0.24 s | 75 | 5.7 s | splash 1.4 tiles, slows 38% for 1.8 s |
| Zephyr IV | 640 | 30 | 3.6 | 0.23 s | 130.4 | 9.5 s | splash 1.4 tiles, slows 48% for 2.6 s |
Tower line 4 · neutral
Dart Volley
Many. Small. Sharp.
Role: multi-target. Costs 120 gold to build. Dart Volley: full page →
After tier I the Dart Volley branches: upgrade it into Volley or Hailstorm. Each branch has tiers II to IV.
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Dart Volley I | 120 | 8 | 4 | 0.3 s | 26.7 | 2.9 s | hits 2 targets |
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Volley II | 240 | 27 | 4.5 | 0.32 s | 84.4 | 4.7 s | hits 3 targets |
| Volley III | 480 | 50 | 4.8 | 0.3 s | 166.7 | 7.7 s | hits 4 targets |
| Volley IV | 960 | 83 | 5 | 0.29 s | 286.2 | 12.7 s | hits 5 targets |
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Hailstorm II | 240 | 19 | 3.5 | 0.18 s | 105.6 | 4.7 s | hits 2 targets, slows 20% for 1 s |
| Hailstorm III | 480 | 24 | 3.7 | 0.17 s | 141.2 | 7.7 s | hits 3 targets, slows 25% for 1.2 s |
| Hailstorm IV | 960 | 37 | 3.9 | 0.16 s | 231.3 | 12.7 s | hits 3 targets, slows 30% for 2 s |
Ultimate · neutral
Hurricane
It was a tower. Now it is the storm.
Role: area damage. Costs 600 gold to build. Hurricane: full page →
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Hurricane I | 600 | 29 | 4 | 0.22 s | 131.8 | 9 s | splash 1.8 tiles |
| Hurricane II | 1200 | 67 | 4.3 | 0.21 s | 319 | 15 s | splash 2.2 tiles |
| Hurricane III | 2400 | 146 | 4.6 | 0.2 s | 730 | 15 s | splash 2.6 tiles |
Numbers are taken from the game's data when this page was built. Damage per second is per target, before elements, armour and auras. Build time is the time a tower is under construction: it blocks its tiles but doesn't fire yet.
The Last Maul
Co-op tower defence for up to 8 players. Free to play, nothing to install.
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