The Last Maul
Zephyr IV

Gale · Gust branch

Zephyr

“Cold wind. Slow steps.”

Zephyr is one of the two tier II upgrades of Gale's Gust (the other is Cyclone). It deals neutral damage (slow, small splash). The upgrade costs 160 gold and takes 3.5 s; its tiers run from II to IV, the last for 640 gold.

Race
Gale (Premium)
Damage
Neutral
Role
Slow, small splash
Tiers
II to IV
Cost
160 / 320 / 640 gold

Stats per tier

Zephyr: tiers II to IV
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Zephyr II16093.20.25 s363.5 ssplash 1.2 tiles, slows 30% for 1.5 s
Zephyr III320183.40.24 s755.7 ssplash 1.4 tiles, slows 38% for 1.8 s
Zephyr IV640303.60.23 s130.49.5 ssplash 1.4 tiles, slows 48% for 2.6 s

From the game's data when this page was built. Damage per second is per target, before elements, armour and auras.

Upgrade path

Comes from: Gust I (80 gold). The other branch is Cyclone.

Strong and weak against

Zephyr deals neutral damage, which ignores the element triangle: no creep resists it and none takes extra.

More Gale towers

Gale: how to play the race →

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