The Last Maul
Seraph tower

Premium race

Light

True damage, holy fury.

Strong against
Armored bosses, undead
Weak against
Swarms
Damage
, true damage
Access
Premium (free players can try it in the Daily Challenge when it is the day's race)

How to play Light

Elements

Glow, Beacon, Pulsar, Flash, Judgment, Wrath, Smite, Sanctify, Cathedral, Devoted and Seraph deal true damage, which ignores both armour and the element triangle.

Tower lines

  1. Glow
  2. Beacon
  3. Judgment
  4. Sanctify
  5. Seraph
Glow tower

Maze brick · neutral, true damage

Glow

A small light. Honest. Sufficient.

Role: true damage. Costs 25 gold to build. Glow: full page →

Glow: tiers I to III
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Glow I259.631.2 s81.1 strue damage
Glow II50183.20.75 s241.7 strue damage
Glow III100363.50.7 s51.42.6 strue damage
Beacon tower

Tower line 2 · neutral, true damage

Beacon

Calls down judgment. Politely.

Role: multi-target, true damage. Costs 130 gold to build. Beacon: full page →

After tier I the Beacon branches: upgrade it into Pulsar or Flash. Each branch has tiers II to IV.

Beacon: tier I
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Beacon I1302930.9 s32.23.1 strue damage, hits 3 targets
Pulsar IIPulsar IIIPulsar IV

Pulsar (Beacon branch)

Rapid. Relentless. Radiant.

Role: multi-target, anti-air, true damage.

Pulsar: tiers II to IV
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Pulsar II260503.20.65 s76.95 strue damage, hits 4 targets, targets flyers first
Pulsar III520853.50.6 s141.78.1 strue damage, hits 5 targets, targets flyers first
Pulsar IV10401453.70.57 s254.413.5 strue damage, hits 6 targets, targets flyers first
Flash IIFlash IIIFlash IV

Flash (Beacon branch)

It was bright. Then quiet.

Role: stun, area damage, true damage.

Flash: tiers II to IV
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Flash II260593.21.1 s53.65 strue damage, splash 2 tiles, 35% stun chance (0.4 s)
Flash III5201013.51.05 s96.28.1 strue damage, splash 2.3 tiles, 40% stun chance (0.5 s)
Flash IV10401603.71 s16013.5 strue damage, splash 2.3 tiles, 50% stun chance (0.6 s)
Judgment tower

Tower line 3 · neutral, true damage

Judgment

Final. Direct. Unappealable.

Role: true damage. Costs 160 gold to build. Judgment: full page →

After tier I the Judgment branches: upgrade it into Wrath or Smite. Each branch has tiers II to IV.

Judgment: tier I
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Judgment I16012241.7 s71.83.5 strue damage
Wrath IIWrath IIIWrath IV

Wrath (Judgment branch)

Holy fire from a serene face.

Role: anti-air, true damage.

Wrath: tiers II to IV
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Wrath II32035451.8 s196.75.7 strue damage
Wrath III6407295.31.7 s428.89.5 strue damage
Wrath IV128012505.51.62 s771.615 strue damage, targets flyers first
Smite IISmite IIISmite IV

Smite (Judgment branch)

Did you feel that? Everyone felt that.

Role: stun, area damage, true damage.

Smite: tiers II to IV
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Smite II32011241.9 s58.95.7 strue damage, splash 2.2 tiles, 20% stun chance (0.5 s)
Smite III6402134.31.8 s118.39.5 strue damage, splash 2.5 tiles, 30% stun chance (0.6 s)
Smite IV12803654.51.71 s213.515 strue damage, splash 3.2 tiles, 33% stun chance (0.6 s)
Sanctify tower

Tower line 4 · neutral, true damage

Sanctify

Blesses neighbours. Smites strangers.

Role: support aura, true damage. Costs 150 gold to build. Sanctify: full page →

After tier I the Sanctify branches: upgrade it into Cathedral or Devoted. Each branch has tiers II to IV.

Sanctify: tier I
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Sanctify I150162.51 s163.4 strue damage, aura +30% damage to towers within 3 tiles
Cathedral IICathedral IIICathedral IV

Cathedral (Sanctify branch)

All who stand here are holy. Briefly.

Role: support aura, true damage.

Cathedral: tiers II to IV
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Cathedral II300182.81.1 s16.45.5 strue damage, aura +50% damage to towers within 4 tiles
Cathedral III6002731.05 s25.79 strue damage, aura +65% damage to towers within 4.5 tiles
Cathedral IV1200493.21 s4915 strue damage, aura +90% damage to towers within 5.5 tiles
Devoted IIDevoted IIIDevoted IV

Devoted (Sanctify branch)

Faithful. Many. Linked.

Role: support aura, multi-target, true damage.

Devoted: tiers II to IV
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Devoted II300412.80.75 s54.75.5 strue damage, hits 3 targets, aura +30% damage to towers within 2.5 tiles
Devoted III6006630.7 s94.39 strue damage, hits 4 targets, aura +40% damage to towers within 3 tiles
Devoted IV12001133.20.67 s168.715 strue damage, hits 5 targets, aura +40% damage to towers within 3 tiles
Seraph tower

Ultimate · neutral, true damage

Seraph

Six wings. No questions.

Role: anti-air, true damage. Costs 600 gold to build. Seraph: full page →

Seraph: tiers I to III
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Seraph I6002304.50.8 s287.59 strue damage, targets flyers first
Seraph II12005704.80.75 s76015 strue damage, targets flyers first
Seraph III2400110050.7 s1571.415 strue damage, targets flyers first

Numbers are taken from the game's data when this page was built. Damage per second is per target, before elements, armour and auras. Build time is the time a tower is under construction: it blocks its tiles but doesn't fire yet.

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The Last Maul

Co-op tower defence for up to 8 players. Free to play, nothing to install.

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