Boss · Acts I–IV
Void King
Void King is a boss that comes on 29 waves, from wave 25 to wave 119 (Acts I–IV). Wave 30 is “The Void King's Host”: The Void King leads every lord of Act I to the gate at once.
- Waves
- 25–26, 30, 35, 37–40, 42, 44–46, 52, 57–59, 63, 70, 75, 80, 85, 88–89, 95, 100, 110, 114, 118–119
- Element
- Neutral
- Movement
- Walks, 1 tile/s
- Armour
- None
- If it gets through
- 3 lives
The Void King's Host: the briefing
What the game tells every player before wave 30.
What comes
- The Void King with the Dragon Lord, the Demon Lord and Rimeshroud, then the biggest crowd so far.
- A boss that reaches the goal costs 3 lives. Flyers ignore your maze.
How to beat it
- Upgrade your best single-target towers now: the lords have a lot of HP.
- Keep anti-air near the goal for the Dragon Lord and the wyverns.
- Clear it and Act I is won: your lives are restored.
What works against it
- It is neutral: the element triangle neither helps nor hurts against it, so raw damage counts.
- A boss that reaches the goal costs 3 lives, so give it the longest walk past your strongest single-target towers.
Strength by act
| Wave | Act | Per lane | HP | Regen / s | Kill gold |
|---|---|---|---|---|---|
| 25 | Act I | 1 | 7,445 | – | 22 |
| 35 | Act II | 2 | 16,696 | – | 24 |
| 63 | Act III | 2 | 21,689 | – | 52 |
| 95 | Act IV | 3 | 39,440 | – | 42 |
HP grows with the wave and the difficulty; in co-op every lane gets its own. Numbers from the game's data when this page was built.
The Last Maul
Co-op tower defence for up to 8 players. Free to play, nothing to install.
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