Light · Beacon branch
Flash
“It was bright. Then quiet.”
Flash is one of the two tier II upgrades of Light's Beacon (the other is Pulsar). It deals true damage (stun, area damage, true damage). The upgrade costs 260 gold and takes 5 s; its tiers run from II to IV, the last for 1040 gold.
- Race
- Light (Premium)
- Damage
- True damage
- Role
- Stun, area damage, true damage
- Tiers
- II to IV
- Cost
- 260 / 520 / 1040 gold
Stats per tier
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Flash II | 260 | 59 | 3.2 | 1.1 s | 53.6 | 5 s | true damage, splash 2 tiles, 35% stun chance (0.4 s) |
| Flash III | 520 | 101 | 3.5 | 1.05 s | 96.2 | 8.1 s | true damage, splash 2.3 tiles, 40% stun chance (0.5 s) |
| Flash IV | 1040 | 160 | 3.7 | 1 s | 160 | 13.5 s | true damage, splash 2.3 tiles, 50% stun chance (0.6 s) |
From the game's data when this page was built. Damage per second is per target, before elements, armour and auras.
Upgrade path
Comes from: Beacon I (130 gold). The other branch is Pulsar.
Strong and weak against
Flash deals true damage: it ignores both armour and the element triangle, so every creep takes its full damage.
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