Relic tower · From wave 91
Headsman
“The bigger they are.”
Headsman is one of the Relic towers of The Last Maul: any race can build it from wave 91, at most 2 per player. It deals neutral damage (long-range single target); tier I costs 900 gold and builds in 12.1 s, and the tier III upgrade costs 4400 gold.
- Race
- Any (Relic)
- Damage
- Neutral
- Role
- Long-range single target
- Tiers
- I to III
- Cost
- 900 / 2000 / 4400 gold
Stats per tier
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Headsman I | 900 | 90 | 6 | 1.5 s | 60 | 12.1 s | – |
| Headsman II | 2000 | 380 | 6.5 | 1.4 s | 271.4 | 15 s | – |
| Headsman III | 4400 | 900 | 7 | 1.3 s | 692.3 | 15 s | – |
From the game's data when this page was built. Damage per second is per target, before elements, armour and auras.
Relic rule
- I: Each hit also deals 1% of the target's max HP (0.25% against bosses and giants).
- II: Each hit also deals 1.5% of the target's max HP (0.3% against bosses and giants).
- III: Each hit also deals 2% of the target's max HP (0.35% against bosses and giants); the axe falls: a direct hit that leaves a creep (not a boss or giant, no shield up) under 12% of its max HP kills it.
Upgrade path
Headsman has no branches: it upgrades in place from tier I to tier III.
Strong and weak against
Headsman deals neutral damage, which ignores the element triangle: no creep resists it and none takes extra.
- Armour cuts its damage: Siegebreaker 42%, Armored 35%, Thornwarden 30% and The Furnace Colossus 15%.
The other Relic towers
The Last Maul
Co-op tower defence for up to 8 players. Free to play, nothing to install.
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