· Version 0.7.2
Multiplayer Scaling
New
- Send Early in a team is now a vote: the wave goes early once every defender is ready (the button shows how many are ready)
Balance
- Every defender adds a full set of lives to the shared pool: 20 per player on Normal (40 for two players, 80 for four). Before, eight lanes shared the same 20 lives as a solo game, so one weak lane ended the game for everyone
- In a team, creeps have more HP: +12% for 2–4 defenders, thinning to +6% with 8. The shared merge zone and the bigger lives pool let teammates cover for each other
- Every player now gets the full solo wave bonus. Team players used to get less (×1.25 for two, ×1.0 for three or more), although each of them defends a whole lane
- Send Early now pays its bonus to every defender, not only to the player who pressed it
Improvements
- Flyers from the outer lanes now fly down their own lane before they cut across the merge zone. They used to fly diagonally over their neighbours' lanes, out of reach of most of their own towers
- The lobby shows the real lives for each difficulty and player count (Hard and Nightmare showed old values)