· Version 0.20.0
Know Your Foe
New
- Briefings: before every act and every giant the game now holds until everyone presses Ready, and a short video shows what is coming and how to beat it. Watch it again from the HUD any time
- If a teammate is away, the hold gives them two minutes after the first Ready, then the normal countdown starts. The host can start the countdown early
- Stunned towers are now impossible to miss: a lightning badge with a countdown ring floats over every tower the Furnace Colossus's roar or the Kraken's grab has stunned, the tower turns grey, and a banner says how many towers were hit and for how long
- The giants now have sound: the Kraken's grab and tide, the Deepmaw burrowing and erupting, the Furnace Colossus's trample and roar
- Graphics quality setting in Options: Auto, High, Medium or Low. Auto picks for your computer and steps down if the game runs slow, so the late waves play smoothly on more machines
- Your friends list now shows how far your friends are, like "In a game · Wave 47 · Act II — The Long Night"
- The Tower Catalog is fully up to date: race cards show Giant-bane and Champion-breaker, the relics are listed with their unlock waves, and the giants have real portraits
- Towers fade out of the way while the Deepmaw passes over them, like under the Kraken and the Furnace Colossus
Improvements
- Clicking a creep in a busy wave is instant again, and the game screen opens faster
- The paywall fits on smaller screens
Fixes
- An AI teammate no longer stops building after you continue a run from an act
- When the server restarts for an update you now see a message instead of being sent home silently
- Fixed the first Ready in a new game not starting the wave, messages at the end of an act piling on top of each other, the old room's chat showing in a new lobby, and several smaller issues