Map layout · Normal
Standard
8 vertical lanes → merge → goal.
- Difficulty
- Normal
- Grid
- 187 × 100 tiles
- Lanes
- 8, one per player
- Path, wall to goal
- 111–181 tiles before you build
- Own build zone
- about 1,000 tiles a lane
- Shared ground
- 1 zone, 8,976 tiles
How it plays
- Creeps walk from each lane's spawn (the dots) to the goal; the lines show the shortest way before anyone builds. Your towers turn that line into a maze.
- Flyers follow a set route on this layout (the dashed lines), not a straight line to the goal. Flight routes are 100–145 tiles long here.
- With fewer than 8 players, the lanes in play are taken from the middle out; empty lanes send no creeps.
- Everyone may build on the shared ground: that is where the team's last line stands.
Worlds
Standard can be played in every world:
- Summer PlainsGreen meadows, forest and lakes.
- Endless DesertSun-baked canyons and oases.
- Winter PlainsSnowbound fields, frozen lakes.
- Dark ForestAncient haunted woods, black ponds and mist.
- Dungeon DepthsTorchlit halls deep underground.
The Last Maul
Co-op tower defence for up to 8 players. Free to play, nothing to install.
Play free in your browser