Map layout · Hard
Cross
Four lanes from the north, four from the south, meeting at the keep.
- Difficulty
- Hard (compared with Standard)
- Grid
- 95 × 125 tiles
- Lanes
- 8, one per player
- Path, wall to goal
- 74–98 tiles before you build
- Own build zone
- about 960 tiles a lane
- Shared ground
- 1 zone, 2,403 tiles
How it plays
- Creeps walk from each lane's spawn (the dots) to the goal; the lines show the shortest way before anyone builds. Your towers turn that line into a maze.
- Flyers fly straight from their spawn to the goal (the maze doesn't slow them). Flight routes are 63–71 tiles long here.
- With fewer than 8 players, the lanes in play are taken from the middle out; empty lanes send no creeps.
- Everyone may build on the shared ground: that is where the team's last line stands.
Worlds
Cross can be played in every world:
- Summer PlainsGreen meadows, forest and lakes.
- Endless DesertSun-baked canyons and oases.
- Winter PlainsSnowbound fields, frozen lakes.
- Dark ForestAncient haunted woods, black ponds and mist.
- Dungeon DepthsTorchlit halls deep underground.
The Last Maul
Co-op tower defence for up to 8 players. Free to play, nothing to install.
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